Session Types

  • Monday Pre-Conference Workshops
  • One-Hour Concurrent Conference Sessions
  • BYOD Hands-on Workshops
  • Thursday Teacher Showcase
  • Thursday Student STEAM Showcase
  • Thursday EXPO Playgrounds (AM & PM)

10+ Opportunities Available

Intensive hands-on sessions comprise the Pre-Conference Workshops offered on Monday prior to the beginning of the conference, during both the day and evening. Workshops offered during the day provide 6 hours of instruction with an additional hour lunch break. Evening workshops provide 3 hours of instruction. All of these workshops are offered as a "Master It & Take It" (MITI) and/or BYOD session, meaning participants will receive a device or bring their own device. Workshop topics should be platform neutral, web-based, and/or device specific. Necessary software must be available via the web.

100+ Opportunities Available

1-hour sessions occur during the four daytime concurrent time blocks on Tuesday, Wednesday, and Thursday. You are invited to submit a proposal for a demonstration, panel discussion, or “Birds-of-a-Feather” (BOF) session that promotes the conference themes. These sessions are scheduled in rooms with seating capacity ranging from 20 to 150 attendees and are assigned based upon the topic and target audience.

30+ Opportunities Available

BYOD (Bring Your Own Device) Hands-on Workshops range from 60 to 120 minutes in duration. These workshops are intended to be a hands-on, interactive experience in a smaller group setting. They are scheduled on Tuesday, Wednesday, and Thursday during both the day and evening and will be limited to 25 participants per session. Any software necessary for participating in the workshop will need to be available via the web.

15 Opportunities Available

The Teacher Showcase highlights the use of instructional technology tools and resources that engage and empower students to enhance learning. Examples include demonstrating technology-enhanced projects using online interactive tools, social networking, video libraries, Google tools, or online conferencing to get students excited about and involved in their learning. From 9:30 to 11:00, conference attendees walk around and chat with Teacher Showcase presenters. Each showcase is provided with a 10’ x 8’ booth and 6’ long skirted table for displaying their materials. The process is comfortable, relaxed, and informative.

15 Opportunities Available

The Student STEAM Showcase highlights programs across the state engaging students in a variety of STEAM activities in grades K-12. The student showcase takes place in the afternoon from 1:00 to 3:15 (1:00-1:30 setup, 1:30-3:00 showcase, 3:00-3:15 breakdown). We welcome up to two adults with a maximum of five students per team. Each team receives one-day conference registration for a maximum of two adults. Each student team is provided with a 10’ x 8’ booth and 6’ long skirted table for displaying their materials.

10+ Opportunities Available

EXPO Playgrounds bring together educators and exhibitors to provide attendees with hands-on fun and engagement in the EXPO Center morning and afternoon. Potential topics include: Digital Age Library, MakerSpaces, Assistive Technology, Technology & the Early Learner, Coding & Robotics, GAFE, Augmented/Virtual Reality, and Video Production. Playground participants receive a round or square table and plenty of space for setting up an interactive environment. Teacher playgrounds run for 1.5 hours and exhibitor playgrounds run for 2.5 hours.

Proposal Submission Process

1) Review the Suggested Topics, Session Types (Concurrent, Showcase, Workshops, BYOD),
Presenter Benefits, and Presenter Responsibilities on the Session Types tab.
2) Select the Presentation Proposal Registration Form.
3) Provide us with your Contact Information.
4) Select the type of session you are proposing.
5) Complete a session proposal form for as many sessions as you would like to submit.
6) Return at another time to submit additional proposals.
You will receive an email confirming each session you submit for consideration.

Presentation Proposal Registration Form

If you have already registered and would like to review your information or
submit another proposal, go to the Presenter's Login Page

pdfView and download the Call for Presenters Brochure

Suggested Topics


  • Predicting/screening assessments
  • Competency-based assessments & aligned management systems
  • Progress monitoring assessments (CBM's, formative & data team tools)

  • Performance/mastery measures (Smarter Balanced/SBAC, summative assessments, school improvement data)
  • 21st century assessments
  • Data teams & analysis
  • Standards-based grading & tools
  • Competency & credit recovery (VLACS)

Differentiated Instruction

  • Gifted
 and talented
  • English language learners
  • Special education
  • Assistive technology
  • Intervention strategies for struggling students
  • Web-based tools for diverse learners
  • Early childhood education
  • Pre-service teachers (IHE)
  • Universal Design for Learning (UDL)

Digital Creation

  • Storytelling, videography, & video production
  • Video streaming (SchoolTube, TeacherTube, YouTube)
  • Music, art, journalism, yearbook, eBooks, media arts
  • Podcast/iTunes
  • Animation/multimedia
  • Game-based learning & game design
  • STEAM, design, & 3D printers
  • Maker Movement & coding
  • Robotics


  • Online learning
  • Videoconferencing & web conferencing
  • Learning management systems
  • Classroom management systems
  • Collaboration tools – wikis, GAFE
  • Choosing & organizing blogs
  • Flipped classroom
  • Professional development
  • Massive Open Online Course (MOOC)
  • Blended learning

Innovative Instruction

  • Proficiency-based strategies
  • Project-, problem-, & inquiry-based learning
  • Subject/content area including STE(A)M
  • Literacy skills & math reasoning
  • Social networking for instruction and communication
  • Instructional strategy tools (IWB, doc cameras, cloud-based apps, student response systems)
  • Career & technical education
  • Design & computational thinking
  • Virtual & augmented reality

Leadership &cProfessional Learning

  • Assessment of teaching practices
  • Design & delivery of professional development
  • Implementing technology initiatives
  • Professional Learning Communities & Networks (PLC & PLN)
  • School (Internet) safety & bullying
  • Innovative & emerging leadership practices
  • Managing your digital footprint
  • Researching & writing grants
  • Social media for marketing, crisis communication
  • Creating strong relationships & partnerships

Information Literacy

  • Learning/library commons
  • Information & digital literacy
  • Library maker spaces
  • Library & classroom collaboration
  • Netiquette & digital citizenship
  • Digital librarian – eBook & eShelf systems
  • Library maker spaces
  • Curating resources
  • Copyright, fair use & Creative Commons
  • Research integration

Mobile Learning

  • BYOD
 strategies supporting 1:1 learning
  • Planning, implementation, device selection, & deployment
  • Apps for learning – vetting, installation strategies, & security
  • Micro controllers (Raspberry Pi, Arduino) & emerging mobile technologies

Technical Infrastructure & Support

  • 1:1, open campus, BYOD
  • Mobile Device Management (MDM) for tablets
  • Wireless networking
  • Network security
  • Virtualization
  • Staffing, support & tech management
  • Open source, OS, software, applications & management
  • RFP Process
  • Student IT support programs

The goal is to feature choices each day that address these critically important topics, highlight examples of successful strategies, and share practical ideas.