|W1-03 ~ Putting a Little STEAM in Your School Library Program|
|From maker spaces to art museums, libraries have a plethora of opportunities to enhance and support student creativity. The power of STEAM (science, technology, engineering, arts, and math) becomes even stronger when combined with literacy.|
|5 Ways to Put a Little STEAM in Your Library Program.pdf (930 KB)
In just one short hour, learn 5+ easy ways to integrate STEAM in your school library program. Check out free online resources and awesome new apps. Learn about online resources for the best in nonfiction with free lesson plans and informational texts to support your curriculum.