Content Area: Engineering

BDTh02-F
2018 Session
Communicate Data via Google Sheets
Christina Swenson, District Technology Integrator, SAU 62

Level: Intermediate
Grades: All, Anyone who manages data
Learn how to set up Google Sheets to track and share data across your organization. Tricks and scripts to help you organize and protect data and prevent it from being seen by the wrong eyes. Attendees will have access to examples that can be copied for practice. During this session we will go over all the different ways this can be used to share real time data, and during this session we will use these examples to learn how to connect sheets together.
Equipment needed: Internet Ready Device
Software needed: G Suite Account
BDTh03-F
2018 Session
Video Game Design
Nicole Anderson, Library Media Specialist/Ed Tech Integrato, Paul School, and Tracy Bemis, Paul School

Level: Beginner
Grades: 6-8

View Extensions Extensions
During this hands-on session, participants will be shown examples of games middle school students designed during a combined Art and Technology class. Participants will be introduced to the free version of the software that will allow them to try the video game design process themselves.
Equipment needed: Internet connected device that utilizes Flash Player.
Software needed: Device must have the latest version of Adobe Flash Player installed.
BDTu02-F
2018 Session
Augment Learning with Augmented Reality
Debra Rodd, Digital Learning Specialist, Bedford School District
* 
Level: Beginner
Grades: All
Explore the solar system, human body, geometric shapes and so much more in 3D! In this session, participants will learn how to use several free augmented reality apps on their mobile device. There are many AR apps that provide exciting and engaging AR experiences for K-12 students. Learn about how to use these apps in many content areas with your students.
Equipment needed: Participants will need any mobile device (tablet, iPad, smartphone) that has access to downloading apps from Google Play or iTunes Store.
Software needed: Apps that can be downloaded ahead of time or during the workshop: Quiver 3D Coloring app, HP Reveal app, AR Flashcards Animal Alphabet, Merge Cube apps (Mr. Body, Galactic Explorer) Other apps will be shared as well.
BDTu02-H
2018 Session
Increasing Engagement in STEM ~ Teaching Coding through Gamification
Kathleen Dasho, District K-12 Digital Learning Specialist, North Reading High School, and Graham Celine, Intelitek
* 
Level: Beginner
Grades: K-5, 6-8, 9-12
North Reading was a pilot user of CoderZ and online platform to teach coding using 3D robotic simulation. Kathy Dasho will explain the how this played out and the advantages of a virtual robotics solution. This year Kathy has expanded from her Robotics Club to use the gamified app for her High School Robotics Class. CoderZ is a fun, interactive, online platform that is unique in that it focuses on the most sought-after STEM profession " Coding. In 2017, Intelitek launched the Cyber Robotics Coding Competition in New Hampshire using the same teaching platform. Graham Celine from Intelitek will show how this learning platform can be used to motivate students to get into STEM. CoderZ has succeeded to scale robotics and expand the inclusiveness and diversity or STEM classes.
Equipment needed: Laptops, Chromebooks
Software needed: Internet Access, Login access we will provide
BDTu03-H
2018 Session
Engineering & NextGen Science Standards
Vasiliki Partinoudi, Pre-Engineering Instructor, Seacoast School of Technology, SAU16

Level: Beginner
Grades: All
The Next Generation Science Standards require teachers to integrate engineering into their classes across disciplines but for many teachers this will be the first time they do that. In this workshop, you will learn about several inexpensive and fun engineering activities that align with education standards to allow teachers and students to apply engineering principles in the classroom and demystify what engineers are and what they do. These activities will build on students' natural problem-solving skills and prepare the next generation of critical thinkers.
Equipment needed: laptop
Software needed: No requirements. All software available online.
BDTu04-F
2018 Session
Programming with Students: Making It Happen in the Classroom
Chantal Duval, Technology Integration Specialist, Chichester Central School, and Deb Boisvert

Level: Beginner
Grades: All
Programming with students is becoming increasingly more common in classrooms around the world. Through programming students learn about problems solving, logic, sequencing and more. In this session, we will take time to review the basics of programing, explore and learn the new Scratch 3.0 programing tool as well as the app based Scratch Jr. Attendees will have time to begin and program their own projects their own tools. We will also spend time learning about Scratch curriculum resources and how you can use it with various robots and STEM toys with Scratch to "free code".
Equipment needed: $280- Lenovo 300E 2-in-1 Participants will be able to fully participate in this workshop with tablets or laptops but a 2 in 1 device provides that greatest flexibility
Software needed: Scratch 3.0 will be written in HTML5/Javascript. Unlike Adobe Flash, Javascript works without requiring any plugins.
BDWe01-F
2018 Session
Setting up Digital Portfolios for Students Using G Suite
Christina Swenson, District Technology Integrator, SAU 62

Level: Beginner
Grades: All

Repeated: BDWe04-F
Use Hyperdocs to develop the portfolio that works with the items in their Google Drive. This style of portfolio allows for a neat organization of artifacts with reflections on their learning. Distributing portfolios via Doctopus allows students to access their portfolio without accessing the portfolios of their classmates, while putting all the portfolios in a single place for teacher viewing.
Equipment needed: Internet Ready Device
Software needed: G Suite Account
BDWe02-F
2018 Session
The Power of Pivot Tables
Todd MacDonald, Technology Integration Coordinator, Hillsborough Township Public Schools (NJ), and Joel Handler

Level: Beginner
Grades: All
In this session participants will learn how to use Google Sheets' Pivot Table feature, a powerful data analysis tool. Pivot Tables offer the ability to quickly summarize and cross-tabulate large datasets without the need for a relational database, programming knowledge, or any aggregate functions. Instead, they offer a simple drag-and-drop interface that allow the user to instantly create customized reports. After a brief discussion about the importance and application of effective data analysis, the first part of this session will be a crash course in the basics of Pivot Tables: setting up the spreadsheet, creating a pivot table, and learning how to use the interface to analyze data. The second part of this session will encourage participants, working in small teams, to answer a series of questions about a large, sample dataset. In order to answer the questions, participants must apply what they have learned by adjusting columns, rows, and filters of their Pivot Tables. As the teams move along and answer questions successfully, the questions will get harder. This active learning session has been highly successful at conferences and in professional development courses in our district and we have found time and time again that teachers learn best by doing.
Equipment needed: Any laptop (Windows, Chromebook, or Mac) with access to the web version of Google Sheets.
Software needed: A Google account and access to the web version of Google Sheets
BDWe03-F
2018 Session
Increasing Engagement in STEM ~ Teaching Coding through Gamification
Kathleen Dasho, District K-12 Digital Learning Specialist, North Reading High School, and Graham Celine, Intelitek
* 
Level: Beginner
Grades: K-5, 6-8, 9-12
North Reading was a pilot user of CoderZ and online platform to teach coding using 3D robotic simulation. Kathy Dasho will explain the how this played out and the advantages of a virtual robotics solution. This year Kathy has expanded from her Robotics Club to use the gamified app for her High School Robotics Class. CoderZ is a fun, interactive, online platform that is unique in that it focuses on the most sought-after STEM profession " Coding. In 2017, Intelitek launched the Cyber Robotics Coding Competition in New Hampshire using the same teaching platform. Graham Celine from Intelitek will show how this learning platform can be used to motivate students to get into STEM. CoderZ has succeeded to scale robotics and expand the inclusiveness and diversity or STEM classes.
Equipment needed: Laptops, Chromebooks
Software needed: Internet Access, Login access we will provide
BDWe03-H
2018 Session
We Be Jammin' - Moving from Interactive Whiteboards to Google's Jamboard
Eric Lawson, Director of Technology and Libraries, York School Department, and Tom Rup, York School Department

Level: Beginner
Grades: All

Repeated: BDWe04-H
Do you often wish you could easily save your whiteboard material? Would you like to have students be able to contribute to your whiteboard sessions without having to call them to the board one at a time? With Google Jamboard and the Jamboard App now you can. Everyone can now attach to one digital whiteboard and add their own thoughts from a physical Jamboard, or the Jamboard app on their touch device. Plus, save your work easily and add it directly to Google Classroom!
Equipment needed: A tablet or smartphone if they wish to play with Google Jamboard during the presentation.
Software needed: The free Google Jamboard app for Android or iOS is encouraged for this session to enable hands-on play.
BDWe04-F
2018 Session
Setting up Digital Portfolios for Students Using G Suite
Christina Swenson, District Technology Integrator, SAU 62

Level: Beginner
Grades: All

Repeated: BDWe01-F
Use Hyperdocs to develop the portfolio that works with the items in their Google Drive. This style of portfolio allows for a neat organization of artifacts with reflections on their learning. Distributing portfolios via Doctopus allows students to access their portfolio without accessing the portfolios of their classmates, while putting all the portfolios in a single place for teacher viewing.
Equipment needed: Internet Ready Device
Software needed: G Suite Account
BDWe04-H
2018 Session
We Be Jammin' - Moving from Interactive Whiteboards to Google's Jamboard
Eric Lawson, Director of Technology and Libraries, York School Department, and Tom Rup, York School Department

Level: Beginner
Grades: All

Repeated: BDWe03-H
Do you often wish you could easily save your whiteboard material? Would you like to have students be able to contribute to your whiteboard sessions without having to call them to the board one at a time? With Google Jamboard and the Jamboard App now you can. Everyone can now attach to one digital whiteboard and add their own thoughts from a physical Jamboard, or the Jamboard app on their touch device. Plus, save your work easily and add it directly to Google Classroom!
Equipment needed: A tablet or smartphone if they wish to play with Google Jamboard during the presentation.
Software needed: The free Google Jamboard app for Android or iOS is encouraged for this session to enable hands-on play.
PreC01-F
2018 Session
Finding Funding & Support for Rich Digital Learning Environments
Rita Oates, President, Oates Associates

Level: Intermediate
Grades: All
Cost: $110
View Extensions Extensions
Explore strategies to find funding and support for the rich digital learning environment you envision for your classroom, school or district. Bring your ideas and dreams to this session. Get started on finding and winning the support you need to make your dream come true. Rita will be your expert guide on where to look for grants, providing secrets to submitting a successful grant proposal -- and what to do when you win one! She also demystifies grant budgeting and highlight program evaluation, two crucial elements that can make or break a proposal. You will draft several commonly used sections of a grant proposal and get feedback to improve them and explore crowdfunding sites and see some of the benefits (and challenges) of this kind of funding. Discover foundations that may be close to home but rarely publicized, "who must give away money for tax purposes". Leave this workshop with ideas of places and ways to find funding, sometimes using strategies that are easier and perhaps faster than grants. During her time as edtech director in Miami, FL, the nation's fourth largest school district, Rita wrote and received several multimillion-dollar grants to help fund her visions. Since then, she has taught a graduate course in grant writing for edtech at Barry University and has been a popular speaker in the edweb.net community of Education Funding. She has helped schools and districts win grants from $500 to $1.9 million.
Equipment needed: Any computing device with access to the Internet via web browser; tablet sized screen or larger recommended. Ability to create spreadsheets and a word processor. Because of the complexity of some of the content, a phone is NOT recommended for viewing information from a few of the government and foundation websites..
Software needed: Microsoft Office or equivalent with word processor and spreadsheet, browser, and ability to read documents in .pdf format..
PreC03-SD
2018 Session
Master the Machine: Flipping Your Classroom with Chromebooks
Christina Swenson, District Technology Integrator, SAU 62

Level: Beginner
Grades: All
Cost: $380, $110
View Extensions Extensions
More schools are migrating to Chromebooks, and many are implementing 1:1 programs that are Chromebook exclusive. Learn how to use a Chromebook to maximize face-to-face instruction time with your students, enhance communications with families, and improve your workflow. This little machine has a lot of power behind it, but don't let it intimidate you, master the machine! Learn how they are different from other computers, how to personalize it, how you can integrate technology in your classroom, how it works seamlessly with G Suite for Education, how to find and assign apps to students, how to troubleshoot simple Chromebook issues (and where to find support), and how to manage your digital classroom with Google Classroom. This workshop is offered in both MITI (a device is included in the workshop fee) and BYOD (bring your own device per the requirements listed) formats. The specific device(s) selected and exact price will be posted on the conference website in early October - www.nhcmtc.org.
Equipment needed: The MITI workshop registration fee includes a rugged, touchscreen Chromebook, no additional equipment is required for this workshop. The BYOD registration fee requires that you bring your own Chromebook.
Software needed: Prior to the workshop, if you do not already have a Google account, participants are requested to create a free account at: https://accounts.google.com/signup.
PreC04-CL
2018 Session
Paper Prototyping Bootcamp for STEAM-Powered Learning
Andrea Calvin, VP, Dir. of Communications/Development, The Reynolds Center TLC, and Paul Reynolds, Reynolds Center TLC/FableVision

Level: Beginner
Grades: K-5, 6-8
Cost: $265, $135
From kindergarten to high school, discover how schools, libraries, and programs across the country have used research-based Fab@School Maker Studio to create practical, affordable makerspaces using paper, cardstock, and inexpensive digital fabricators. This session provides hands-on opportunities for getting comfortable with easy, paper-based digital design and fabrication software tools. Participants experience the benefits of rapid paper prototyping, which allows for quick cycles of testing and iterative design enhancements - especially helpful within limited class periods. Explore best practices, appropriate to get all students (PreK-12) designing and creating. During this session, participants also learn more about grant opportunities for New Hampshire schools in addition to discounted software pricing available through NHSTE.
Equipment needed: The registration fee for the MITI workshop format includes the following: - Silhouette Portrait - Fab@School individual license The BYOD registration fee includes the Fab@School Individual license but requires that you bring your own Silhouette Portrait as specified on the website, Presenters will provide Silhouette Portraits for participants to try. Participants are also encouraged to bring: a laptop (chromebook, PC, MAC) with access to the Internet via web browser.
Software needed: Participants will receive instructions for installing their Fab@School license and the Silhouette Portrait drivers.
PreC05-D
2018 Session
Making with Raspberry Pi Computer
Joelle Henry, Computer Science Teacher, Salem High School
* 
Level: Beginner
Grades: 6-8, 9-12
Cost: $235, $120
View Extensions Extensions
Come explore three modules during this workshop: 1) Getting Started with Raspberry Pi: a. What is a Raspberry Pi and what makes it unique? b. Plugging in all components and turning on a Raspberry Pi. c. Navigating the desktop environment and opening programs. 2) Exploring Physical Computing: a. Programming the GPIO pins on a Raspberry Pi. b. Blinking an LED light using block-based coding in Scratch. c. Blinking an LED light using a text-based coding in Python. 3) Creating a Digital Making Project: a. Collaborate as a team to design and build their own project. b. Reflect on their learning and explore new areas of creation. This workshop is offered in both MITI (a device is included in the workshop fee) and BYOD (bring your own device per the requirements listed) formats. The specific device(s) selected and exact price will be posted on the conference website in early October - www.nhcmtc.org.
Equipment needed: The registration fee for the MITI workshop format includes the following: - Raspberry Pi Kit - Display - Mouse and Keyboard - materials fee The BYOD registration fee requires that you bring your own collection of devices as specified on the website. The materials fee is included in the BYOD workshop fee.
Software needed: No software required.
PreC06-SB
2018 Session
Google Educator Level 1 Certification Bootcamp
Allison Mollica, USA Director, AppsEvents
* 
Level: Intermediate
Grades: All
Cost: $380, $110
The Google Educator Certifications showcase your knowledge and application of innovative tools and techniques to engage learners and promote a 21st century collaborative learning environment. The Google Certified Educator Level 1 Boot Camp prepares you to take Google's exam by providing pedagogically sound ideas for the use of G Suite in the classroom. Complimenting Google for Education Fundamentals training, you actively work through authentic learning scenarios and secure new ideas for using tools across the suite including Google Classroom, Forms, Docs, Sheets, Sites, Slides, YouTube and more! A voucher code is included so that you can take the exam for free as early as the next day.
Equipment needed: The MITI workshop registration fee includes a rugged, touchscreen Chromebook, no additional equipment is required for this workshop. A voucher for the cost of taking the Certification Exam ($10) is included in the workshop fee. The BYOD registration fee requires that you bring your own Chromebook or laptop and includes the Certification Exam voucher.
Software needed: BYOD - latest version of the Google Chrome browser installed on your device Prior to the workshop, if you do not already have a Google account, participants are requested to create a free account at: https://accounts.google.com/signup
PreC07-SC
2018 Session
Google Apps & Extensions: Your Essential Toolkit for Diverse Learners
Diana Petschauer, Assistive Technology Professional,CEO, AT for Education, and Linda Beliveau, AT for Education

Level: Beginner
Grades: All
Cost: $380, $110
How do you support ALL learners across curriculum, including those with disabilities, using FREE and low-cost apps, extensions, Add-Ons and web resources? Join us for this engaging, hands-on workshop focusing on ensuring access, inclusion, and success for all learners with specific focus on Google. These FREE and low-cost solutions support personalized learning and Universal Design for Learning in any subject. Come learn about tools that can support students in accessing curriculum, participating in assignments and activities, researching and studying, note-taking, literacy and math support, executive function skills support, transition, and more! This workshop is offered in both MITI (a device is included in the workshop fee) and BYOD (bring your own device per the requirements listed) formats. The specific device(s) selected and exact price will be posted on the conference website in early October - www.nhcmtc.org.
Equipment needed: The MITI workshop registration fee includes a rugged, touchscreen Chromebook, no additional equipment is required for this workshop. The BYOD registration fee requires that you bring your own Chromebook or laptop with Google Chrome loaded.
Software needed: The list of free apps, software, and extensions will be downloaded with participants during the training along with free accessibility features. The presenter provides additional devices with paid apps/software for participants to explore and use during the workshop. Prior to the workshop, if you do not already have a Google account, participants are requested to create a free account at: https://accounts.google.com/signup.
PreC08-A
2018 Session
Maximizing Learning Outcomes with MakerEd: A Pilot Program for the Future!
Dmitri Yakovlev, COO, Eduporium, and Anna Orientale, EdTech Specialist, Eduporium, and Andy Larmand, Eduporium

Level: Beginner
Grades: Pre-K, K-5, 6-8
Cost: $415 (E or S), $110
When MakerEd meets the curriculum in a classroom, student learning and engagement are evident and measurable. Learn how to introduce MakerEd technology into everyday teaching and explore best practices for integrating MakerEd activities to support core content areas. This workshop is first step in joining a NH pilot program sponsored by Eduporium in association with NHSTE. Come discover how to incorporate tech into learning and adjust existing lesson plans when adding MakerEd tools. Then test the viability of innovative tech in a particular lesson while observing its compatibility with your individual teaching style. Receive a starter collection of appropriate EdTech tools to experience onsite and back in your classroom. Last year in partnership with the Highlander Institute, Eduporium organized a successful pilot in five Rhode Island schools and is ready to share their findings and help NH schools participate in a similar program. Every phase of the pilot is described, including guidance and assistance with tech selection, student involvement, finding and launching projects, reflection, presentation, and sharing. All attendees will be eligible to participate in the limited-time pilot program (November 2018 to April 2019), have a chance to discuss this opportunity and ask questions during the workshop, and then decide if this pilot is suitable for them. This workshop is offered in both MITI and BYOD formats.
Equipment needed: The registration fee for the MITI workshop format includes one of the following: ELEMENTARY (Discover) Bundle: * Sphero Mini * Ozobot Bit Dual Pack * Makey Makey * KEVA Structures 200 Plank Set * Bloxels * Makedo ToolKit SECONDARY (Advanced) Bundle * Sphero BOLT * Micro:bit GO * MonkMakes RasPiRobot Rover Kit * Eduporium Raspberry Pi 3 Kit The BYOD registration fee requires that you bring your own collection of devices as specified on the website.
Software needed: No additional software is needed for this workshop.
PreC09-H
2018 Session
Bring Wonder to Your Classroom with Dash, Dot, & Cue
Jeff Mao, Sr. Strategic Outreach Manager, Wonder Workshop

Level: Beginner
Grades: Pre-K, K-5, 6-8
Cost: $235, $260, $110
View Extensions Extensions
Bring excitement and wonder to your classroom through robotics and coding with Dash, Dot, and Cue. Learn why and how computer science skills are foundational to learning across all curricula for elementary and middle school learners. Understand how to implement a computer science program that supports learning and critical thinking skills across the curricula while having fun at the same time. Participants leave with the confidence that computer science for all learners is appropriate and doable along with the knowledge of how it can be done, and where to find the necessary resources. All participants receive a Dash (Prek-5) or Cue (6-8) robot, enrollment into the Teach Wonder online course "Introduction to Coding and Robotics with Dash and Dot" or "Introduction to Coding and Robotics with Cue". This workshop is offered in both MITI (a device is included in the workshop fee) and BYOD (bring your own device per the requirements listed) formats. The specific device(s) selected and exact price will be posted on the conference website in early October - www.nhcmtc.org.
Equipment needed: The registration fee for the MITI workshop format includes one the following: - Dash Kit (Elementary K-5) OR - Cue Kit (Middle School 6-8) The BYOD registration fee requires that you bring your own collection of devices as specified on the website. Dash Device Requirements: iPad/iPhone/iPod Touch (iOS 8.1+), Android tablet/phone (v4.4.2+), or Kindle Fire (v5.1.2+) Cue Device Requirements: iPad/iPhone/ iPod Touch (iOS 10.0+), Android tablet/phone (v5.0+), Kindle Fire (v5.1.2+), Chromebook (v66+), Windows 10 (v1709+). Please see http://www.makewonder.com/ compatibility for specific device models. If your device is not listed, it likely will not work!
Software needed: Wonder Workshop Apps for download on your device: - K-5 Dash Apps: Wonder, Blockly, Xylo, Go, Path OR - 6-8 Cue Apps: Cue
PreC15-SD
2018 Session
Create with iPad & Apple Apps
Matt Brooks, Apple

Level: Beginner through Advanced
Grades: All
Cost: $400
iPad opens up new opportunities for learning. Join us for a hands-on journey with the new Everyone Can Create curriculum with powerful creation apps on iPad. Unlock your iPad, snap a photo, launch Clips, sketch note, build your video, and bring it all together with Keynote then share what you've made with the world. Each attendee is provided with free curriculum guides and skills to create deeper learning activities centered on creation in the classroom. Remember everyone is an artist! This workshop is offered in the MITI (a device is included in the workshop fee) format ONLY. The specific device(s) selected and exact price will be posted on the conference website in early October - www.nhcmtc.org.
Equipment needed: The MITI workshop registration fee includes an Apple iPad WIFI 32 GB and a Logitech Crayon, no additional equipment is required for this workshop.
Software needed: No additional software is needed.
PreC17-D
2018 Session
"Scratching the Programing Itch" with the New Scratch 3.0
Chantal Duval, Technology Integration Specialist, Chichester Central School, and Deb Boisvert

Level: Beginner
Grades: All
Cost: $330, $50
View Extensions Extensions
Programming with students is becoming increasingly more common in classrooms around the world. Through programming students learn about problems solving, logic, sequencing and more. Come review the basics of programing, explore and learn the new Scratch 3.0 programing tool as well as the app based Scratch Jr. Attendees will have time to begin and program their own projects their own tools. The presenter also discusses the Scratch curriculum resources and how you can use these resources with various robots and STEM toys with Scratch to "free code". This workshop is offered in both MITI (a device is included in the workshop fee) and BYOD (bring your own device per the requirements listed) formats. The specific device(s) selected and exact price will be posted on the conference website in early October - www.nhcmtc.org.
Equipment needed: The MITI workshop registration fee includes a rugged, touchscreen Chromebook, no additional equipment is required for this workshop. The BYOD registration fee requires that you bring your own Chromebook, laptop, or tablet with a web browser installed. BYOD participants will be able to fully participate in this workshop with tablets or laptops but a 2 -in-1 device provides that greatest flexibility
Software needed: Scratch 3.0 is written in HTML5/Javascript - unlike Adobe Flash Javascript works without requiring any plugins. No additional software is needed for this workshop.
PreC20-SC
2018 Session
AT-UDL Apps: Support Diverse Learners on ALL Devices Across the Curriculum
Diana Petschauer, Assistive Technology Professional,CEO, AT for Education, and Linda Beliveau, AT for Education

Level: Beginner
Grades: All
Cost: $50
How do you support ALL learners across curriculum, including those with disabilities, using free and low-cost apps, extensions, web resources and built-in accessibility features? Join us for this engaging, hands-on workshop focusing on ensuring access, inclusion, and success for all learners on any device (Chromebook, iPad, Android) with specific focus on Google and Apple (iOS). These free and low-cost solutions support Personalized Learning and Universal Design for Learning in any subject. Come learn about tools that can support students in accessing curriculum, participating in assignments and activities, researching and studying, note taking, literacy and math support, executive function skills support, transition and more! Technology makes UDL possible!
Equipment needed: Any computing device with access to the Internet via web browser; tablet sized screen or larger recommended. An iPad or iPhone is also recommended if available. Additional devices will be provided by the presenter with paid apps/ software for participants to explore and use during the workshop.
Software needed: The list of free apps,software and extensions will be downloaded with participants during the training along with free accessibility features.
PreC22-A
2018 Session
Learn. Code. Fly. Microdrones in Education!
Sheila Adams, Middle School Science Teacher, Rye Jr. High School, and Andrea O'Neil, SAU 15 - Auburn

Level: Beginner
Grades: K-5, 6-8, 9-12
Cost: $220, $65
Take coding to a new level with a microdrone, the perfect tool for developing STEM skills! Learn how you can control a microdrone indoors with your students using a block-style programming code. Participants learn to code and fly their unmanned aircraft. Safety and FAA regulations are discussed in order to learn how to fly responsibly. This MITI includes a microdrone and controller, the ISTE book Drones in Education Let Your Student's Imaginations Soar, and the workshop fee. This book is a great resource for learning the rationale for using drones in education, and includes rules pertaining to teachers and the use of drones in education, as well as classroom implementation strategies and sample lesson plans. This workshop is offered in both MITI (a device is included in the workshop fee) and BYOD (bring your own device per the requirements listed) formats. The specific device(s) selected and exact price will be posted on the conference website in early October - www.nhcmtc.org.
Equipment needed: The MITI workshop registration fee includes a micro drone, controller, and the book Drones in Education Let Your Student's Imaginations Soar. The BYOD registration fee requires that you bring your own micro drone matching the specifications on the website and includes the book Drones in Education Let Your Student's Imaginations Soar.
Software needed: No software required.
T1-01
2018 Session
Creating Schools That Kindle the Inner Fires of Learning
Ginger Lewman, Tuesday Keynote


Grades: All
If we believe that students should be ignited by the flame of learning inside school, then we need to find what ignites their passions. Join Ginger and learn how to create intellectual sparks with passion-based learning and how that shifts the focus of learning in the classroom from teacher-centered to student-centered. Participants are also introduced to the concept of "Optimal Ambiguity" as a prime state for empowered learning.
T1-02
2018 Session
Show Me The $$$! Writing and Winning Successful Grants
Ethel Gaides, Grant Writer/Consultant, SAU 48, and Kiley Kapp, Campton Elementary School

Level: Beginner
Grades: All, Anyone interested in grants

View Extensions Extensions
Join Ethel Gaides and Kiley Kapp, two successful competitive grant writers/winners in SAU #48! Participants will learn: Where to find funding sources How to find/study successful grants How to address selection criteria How to focus on impact of project on people, not "stuff" How to support the application with evidenced-based research How to stand out from the competition with additional materials How to follow the rubric or rules for grant competitions If participants would like to learn more about writing successful grant proposals, information will be provided for the participants.
T1-03
2018 Session
A Professional Development & Technology Integration Framework That Works
Todd MacDonald, Technology Integration Coordinator, Hillsborough Township Public Schools (NJ), and Joel Handler, Hillsborough Township Public Schools

Level: Intermediate
Grades: All, Great for Tech Coaches
Our school district's model of timely and targeted professional development opportunities has helped develop a culture of innovative learning. A unique blend of technology staff, technology coaches and turnkey trainers provide actionable training and support for staff throughout the summer and the school year that has had a profound impact on our district. We will review the unique roles in our district, the evolution of our professional development program, the three technology goals that guide our technology integration program, a sampling of the available course topics, and the strategies used to conduct needs assessments.
T1-04
2018 Session
Google the WHOLE school: unlock the Unified Arts and the rest of the school
Jonathan Reed, Technology Integrator, Sunapee School District, and Kirk Romein, Sunapee Middle High School

Level: Beginner
Grades: Pre-K, K-5, 6-8, 9-12, All
Eat some snacks and hear from a couple of folks who use Google Classroom everywhere, including the "core classes." Come learn about how we use Google Classroom in every corner of our learning environment; from staff meetings to art class, physical education to sports teams we utilize this tool to help teachers, staff, and students streamline their workflows and keep information organized. Bring your favorite Classroom enabled device and let's explore how you can make your life more efficient.
T1-22
2018 Session
The Joy of Add-Ons
Christina Swenson, District Technology Integrator, SAU 62

Level: Beginner
Grades: All
Add-ons are short scripts that can be installed in G Suite products. Add-ons can sort, merge, distribute, calculate, etc. Add-ons can help you become more productive as they automate the process.
T2-13
2018 Session
Being Prepared for the Next Technology Wave as a Skeptic
Dan Black, Assistant Superintendent, Londonderry School District

Level: Beginner
Grades: All
Explore strategies as an instructional leader to figure out the right technology tools to promote and adopt at the school system and building level.
T3-14
2018 Session
Unleash Student Expression through Video, Photography, Music, and Drawing
Matt Brooks, Apple Inc., and Clif Hirtle, Apple Inc.

Level: All levels
Grades: All
Explore how to bring creativity into every subject " like video in math, music in history or drawing in science. Get hands-on with the new Everyone Can Create curriculum for iPad that helps teachers give students the skills they need to flex their creative muscle in and out of school. iPad devices will be available for use during this session.
T3-22
2018 Session
So What is a Blockchain?
Bill McGonigle, Entrepreneur, BFC Computing, LLC

Level: Beginner
Grades: All
What would you do if you could have a decentralized global database with strong guarantees of consistency and security? Some people build currencies. Some people track assets. MIT just issued all of its 2018 diplomas on the blockchain. Blockchains are the fastest-growing technology on the Internet and some say the technology is as revolutionary as the Internet itself. Wtart from zero, come up to speed on the basic concepts, and talk about some ways the technology may be an essential component of the future of education.
T4-02
2018 Session
Enhance your 1:1 Environment by Harnessing the Powers of Google Console
Chantal Duval, Technology Integration Specialist, Chichester Central School, and Alex Libby, Chichester Central School

Level: Intermediate
Grades: All

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Google Console is a powerful management tool, but may not always be easy to navigate. Come hear what one K-8 school has done with Chrome settings to limit students in a 1:1 environment in ways that a traditional filter can't. Learn how to use the Google Admin Console to customize Chrome settings and set limitations to specific users and devices. We will take an in-depth look at Chrome settings within console and explore how to block plugins, set up printer settings, lock Chromebooks to a domain, share out Android apps on compatible 2-in-1 Chromebooks and more. We will also learn how to add settings for desktop backgrounds, tabs to open on startup and custom bookmarks and extensions.
T4-04
2018 Session
Student Portfolios using Google Sites
Edith Fogarty, Technology Integration Facilitator, Bradford Elementary School
* 
Level: Beginner
Grades: K-5, 6-8, 9-12

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In this session, I will show you how create a digital portfolio for students of all ages. Attendees will learn how to change themes, add pages and subpages, and embed files from Google Drive. This beginner-level session is appropriate for anyone new to Google Sites or digital portfolios.
T4-12
2018 Session
LEGO STEAM Learning in All Your Learning Spaces
Bonnie Morrissette, LEGO Education, and Michelle Dudek, LEGO Education

Level: Beginner
Grades: K-5
Discover hands on learning solutions for elementary STEAM in maker spaces, afterschool programs and classrooms with LEGO Education. It is becoming increasingly important that students start learning STEM skills, including robotics, coding and computer science at a young age. Attendees will build and code physical robots and discover ways to enhance their students' abilities in computational thinking. Learn the basics of coding and engineering and walk away with concrete ideas on how to bring engineering design principles to life in all your learning spaces.
T4-14
2018 Session
Teach Serious Code in a Seriously Fun Way on iPad
Matt Brooks, Apple Inc., and Clif Hirtle, Apple Inc.

Level: All Levels
Grades: All
Seeing an idea unfold in real life is a powerful way to learn and problem-solve. With specialized lessons for iPad, students can create coding programs to make robots walk and control flying drones. This hands-on approach shows how coding concepts take shape in the real world. iPad devices will be available for use during this session. Time will be spent sharing the free resources from the curriculum guides and the free playgrounds to support the learning.
Th1-02
2018 Session
Move to the Head of the Class with Google Classroom
Edith Fogarty, Technology Integration Facilitator, Bradford Elementary School
* 
Level: Beginner
Grades: Pre-K, K-5, 6-8, 9-12

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Come learn how to set up and manage Google Classroom to help streamline your classroom instruction. I will guide attendees through the setup and features of Google's Learning Management System. This session is intended for those who are new to Google Classroom.
Th1-04
2018 Session
Technology to Support Competency & Achievement
Mike Muir, Profiiciency-based Education Specialist, GEAR UP Maine

Level: Beginner
Grades: All

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What role can technology play in the struggle to help all students achieve and come to proficiency? How can technology help teachers reach more students and help them perform. Participants will explore 5 critical approaches to using technology in the classroom to support learning, achievement and your proficiency-based learning work.
Th2-13
2018 Session
Supporting K-6 Digital Media Competencies
Susan Sabella, University Teaching Faculty, Plymouth State University, and Jeremy Hillger, Sandwich Central School

Level: applies to all levels
Grades: K-5
In this session, participants will learn about a collaborative project between Plymouth State University and a local elementary school. Through the authentic use of technology tools, eight Elementary Education teacher candidates designed personalized instruction that redefined K-6 student learning experiences. Within the practicum setting, the practicum coordinator used an embedded professional development model for shared learning. This sustainable project empowered 8 teacher candidates, 4 multi-age classroom teachers, and 65 elementary students. This project supported mentor teachers as they engaged with the tools and digital tasks alongside their students. This project allowed teacher candidates to meaningfully engage with New Hampshire K-6 student competencies. Because the practicum coordinator was embedded in the elementary school with the teacher candidates, hands-on support and feedback was provided immediately to ensure the development of teaching and learning strategies. At the conclusion of this project, a carefully selected multi-age team was put in place to continue exploration of creative applications at the elementary level and OERs will be shared with local and international educational networks.
Th3-03
2018 Session
Integrated STEAM Education
Laura Thomas, Director, Center for School Renewal, Antioch University New England, and Danika Tyminski, Swift River Elementary School

Level: Beginner
Grades: All

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Integrated STEAM classrooms are more than Science, Technology, Engineering, Arts, and Math- they are a place in which learning hinges on the inclusion of all learners in carefully designed and maintained communities, grappling with increasingly authentic problems. In this session, we'll explore the ways in which different tools support our work and collaborate on the creation of a resource guide to support us as we move forward in our own contexts.
Th3-07
2018 Session
Planning your time for Projects
Melissa Jellison, STEAM Teacher, White Mountains Regional High School, and Jeannine LaBounty, SAU 36

Level: Intermediate
Grades: 6-8, 9-12

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Have you ever let your students loose to design their own projects and then quickly realized you have 25 different projects at the same time? In this session participants will learn about managing all the moving parts of inquiry based, student led projects. We will discuss the planning process, shifting from a culture of teaching to a culture of learning, organizing sacred times, office hours with students, and managing the time and space. We will explain how we have done away with traditional school schedule and established a more comprehensive and progressive school schedule. We did away with bells; do you?
Th3-14
2018 Session
Using Primary Sources to for Engaging, Real-World Relevant Learning
Mary Kuechenmeister, Founder / President, Story Preservation Initiative

Level: Beginner
Grades: K-5, 6-8, 9-12

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Learn how to integrate authentic stories and related standards-aligned projects into the classroom, fostering student-led inquiry and making clear to students that their learning has meaning and purpose.
Th4-02
2018 Session
Using Books to Encourage Children's Interest in STEM
Laurie Wallmark, Adjunct Assistant Professor - Computer Sci, Raritan Valley Community College, and Jennifer Swanson, Johns Hopkins University's Center for Tale

Level: all levels
Grades: All

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Ignite students interest in STEM (science, technology, engineering, and math) through STEM-related books, both fiction and nonfiction. Barriers to learning about these subjects include: inadequate exposure; prejudicial expectations; and lack of interest. Books can help students overcome all these obstacles. The digital divide in our country runs deep. How can our poorer districts afford the resources needed for children to learn about STEM? If we can't provide hands-on experiences for these children, at least we can help them learn about STEM through books. Certain groups of students, such as girls, children of color, and those with physical or mental challenges, have an additional barrier to their STEM education"prejudicial expectations. Books can help combat the stereotypes driving these prejudices. Many children have preconceived notions of about what they think a scientist or mathematician is supposed to look like. Books will help change these. The last barrier to STEM education is a child's lack of interest. It is perfectly reasonable for children to prefer interests other than STEM. What is not acceptable is if this lack of interest is due to the child never being exposed to the creative, enjoyable side of STEM. Here again, books can help, by showing the fun side of STEM. There are so many well-written STEM books, both fiction and nonfiction, available to our children today. Let's take advantage of them and prepare our children for today's world.
Th4-04
2018 Session
Personalized Professional Learning with Micro-credentials
Mike Muir, Profiiciency-based Education Specialist, GEAR UP Maine

Level: Beginner
Grades: All

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What's all the fuss about micro-credentials and digital badging? What are they and how do I earn them? What do they have to do with professional development and personalizing learning for educators? What's the iLearnMaine Educator Micro-credentials program? Attend this session and not only discover answers to these questions, but get a head start on figuring out which micro-credentials you might like to earn!
Thu-AM-Playground-Breen
2018 Session
ETP - Project-based STEM Learning
Natalie Breen, Instructional Technology/STEM Teacher, Westminster Elementary School, and Tiffany Davis, AWRSD

Level: Beginner
Grades: K-5
Discover how to implement elementary school STEM lessons in any classroom. Get great ideas and resources to low cost equipment that has been kid-tested and technology teacher approved. Free access to lesson plan ideas and materials.
Thu-AM-Playground-Messa
2018 Session
ETP - Getting Started with Raspberry Pi
Norm Messa, Computer Science Teacher, Seacoast School of Technology SAU 16


Grades: 6-8, 9-12
In this session participants will learn how to set up a Raspberry Pi and experiment with lesson ideas.
Tue-AM-Playground-Curran
2018 Session
CANCELLED Using Apps to Close the Gaps Finding & Effective Educational Apps
Libby Curran, Special Educator/Title 1 Interventionist, Reading Elementary School
* 
Level: Beginner
Grades: Pre-K, K-5
This will be a hands-on session where participants will discover how to find, evaluate and use effective apps to motivate and engage young students and improve early math, literacy, science, writing and coding skills. With its ease of access, low cost, multi sensory, customizable apps for every possible interest and subject area, and undeniable "cool" factor, the iPad is potentially the most powerful educational tool yet invented. But sifting through thousands of apps in the App Store can be a daunting task. Have you ever been overwhelmed by the vast number of apps on the App Store and on app review sites? Have you ever been disappointed after downloading what seemed to be a promising educational app? I know I have. Over the years, I've downloaded and tried over 1,000 apps but only a tiny fraction of these remain on my iPads to be used by my special needs K-3 students on a regular basis. Bring your iPad, or use one of those provided, to explore exceptional apps that have been field tested over time in classrooms with children of all abilities: educational apps that truly promote learning, accessibility, engagement and depth of knowledge. An extensive list of apps along with some Promo Codes to try them out will be provided.
Tue-AM-Playground-Johnston
2018 Session
DELETE-NP Be in the Drivers' Seat to Building a Personal Learning Community
Joel Johnston, Executive Director, Let Me Learn, and Dr. Christine Johnston, Let Me Learn

Level: Beginner
Grades: All
Learn to build a learning community based on the most common denominator"how people learn. Using both real life examples and engaging participants in first hand experiences, the presenter will help participants identify, through a web-based app, 1) their personal learning processes; 2) declare what each brings to a learning community; and 3) listen for what each needs from that community in order to be a successful student. Gain insights from formulating a learning community on the basis of this type of communication and determine how this will help them build on this foundation. Come away with resources you can use immediately upon returning to your institution. Get equipped to connect as members of a learning community in an authentic manner. Leave the session with two work products: * a full page personal learning profile describing how each uses their individual Learning Processes; and * a template for exploring how their Learning Processes can contribute to developing a learning community for study, support, and personal development. Access a learning community planning resource that provides specific steps for building an effective Learning Community that * understands its members as individual learners, * respects its members' various approaches to learning, * identifies areas of misperception and contention, and * determines strategies for how to overcome these issues. Participants must have a digital device to participate.
Tue-AM-Playground-Nickerson
2018 Session
ETP - Getting Started with Raspberry Pi
Laura Nickerson, Director of STEM Teachers' Collaborative, UNH Leitzel Center, and Emily Kerr, UNH-Manchester


Grades: 6-8, 9-12
In this session participants will learn how to set up a Raspberry Pi and experiment with lesson ideas.
Tue-AM-SH-T-Sommers
2018 Session
TS - Digital Interactive Engineering Design Notebooks for STEM Students
Beth Sommers, Enrichement & STEM Teacher, Chester Academy, and Sue Bacon, Greenland Central School


Grades: 6-8
Learn how Engineering Design Notebooks were digitally created for student use on iPads, see examples of how 7th-grade teams utilized the notebooks to complete a design project and engineering challenge, and discover how digital notebooking in STEM class provides students with voice, choice, and opportunities to make more informed design decisions.
Tue-AM-SH-T-VanDerKern
2018 Session
TS - Khan Academy
Jeremy VanDerKern, Annex Program Coordinator, Fair Haven Union High School


Grades: All

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This session will demonstrate competency-based modules provided via the online learning platform, Khan Academy, and presenter will discuss the strengths of self-guided learning in a flipped or blended classroom environment. Khan Academy has modules ranging from kindergarten math to AP Art Histiry and utilizes a game-based model where students can earn badges and energy points for participation. Khan Academy is a free online tool that allows instructors to direct learning and provides resources that assist in grading.
W1-01
2018 Session
Digital Citizenship in Every Classroom
Tom Murray, Wedneday Keynote

Level: Beginner
Grades: K-5, 6-8, 9-12

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In today's era of Fake News and viral social media, are your students good digital citizens while living their lives online, without a roadmap on how to: think critically, behave safely, and participate responsibly? This session includes an engaging conversation on our classroom experiences and our role in having a direct impact on our students' digital footprint. Resources and strategies for the explicit teaching of digital citizenship and values will also be shared and dissected so that educators leave with tangible ideas and resources. Come ready to share your experience and ideas to support our students moving forward!
W1-03
2018 Session
CodeSpark the Foos: Programming with PreK through Grade 5
Chantal Duval, Technology Integration Specialist, Chichester Central School

Level: Beginner
Grades: Pre-K, K-5

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The CodeSpark Foos are adorable characters in a completely engaging digital world that is accessible to non-readers and readers alike. This free for schools app is fantastic for introducing our youngest learners to programming basics and building up to intermediate programming skills and free coding opportunities. Teach skills about sequencing, logic, problem solving and more in a game like cartoon adventure. Come meet the CodeSpark Foos friends and learn why these little friends will have your students coding in no time and prep work will be a breeze.
W1-07
2018 Session
Educating Educators About Blockchain
Tonya Evans, Professor of Law, University of New Hampshire School of Law

Level: Beginner
Grades: All levels
Join UNH professor in this introduction for educators on blockchain technology - what it is, its primary and myriad proposed use cases, and its impact on education and students. The goal of this session is to demystify the topic and give examples of how to incorporate the blockchain and cryptocurrency into various subjects and courses, in both traditional and online classrooms.
W1-13
2018 Session
Show Me The Money! Feedback on Funding Ideas
Rita Oates, President, Oates Associates, and Wendy Weiler, Weiler Associates LLC

Level: Intermediate
Grades: All

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Explore strategies to find funding and support for technology and other school needs, such as social emotional learning. Bring a grant announcement that intrigues you. Explore what might be written "between the lines" that should be taken into consideration. If you have been funded recently, plan to share briefly something you learned in this process and help others who have not ever written or won a grant.
W1-22
2018 Session
Competency Grading Best Proactices
Patrick Grace, Product Manager, Computer Resources, and Brenda McGee, SAU 73

Level: Intermediate
Grades: All
Across New Hampshire schools have implemented competencies in a multitude of ways. Join us to share best practices from the class room and across the District
W2-03
2018 Session
Invention Education & Youth Innovation: School Invention Conventions
Nicole Bellabona, Director, Young Inventors' Program of NNE, Academy of Applied Science/DePaul Univ, and Laura Vittorioso, Barrington Elementary School

Level: Beginner
Grades: Pre-K, K-5, 6-8, 9-12, All
Hear from a panel of K-12 Invention Convention Teachers that utilize project-based learning pedagogy to bring about inventive thinking in the classroom ultimately helping learners problem-solve real world challeges while developing 21st Century Skill Sets. Learn about the flexibility of implementation options that address a variety of strategies to meet classroom STEAM learning objectives, including STEM enrichment, after school extended learning opportunities, or invention club models that are inexpensive and easy to integrate into today's challenging school environments and schedules. The panel will include the Elementary School perspective, Middle School as well as High School scaffolding of the curriculum, as well as addressing how to engage the school and local community in putting on a successful Invention Convention event, or adding an invention strand to an existing science or maker fair. Learn about how 3-D modeling technologies, MEAs (Model-Eliciting Activities), practical hands-on brainstorming and the use of upcycled materials can help students in the process of applying design thinking concepts. Learners will successfully produce individualized projects with a focus on critical thinking, MAKING, and public speaking-- all invaluable skills to their growth as learners as well as their future educational and professional pursuits.
W2-04
2018 Session
Social Media Credit Score: The Hidden Risks & Benefits for Students
Eric Butash, Director of Operations, Highlander Institute

Level: Beginner
Grades: 6-8, 9-12
If schools are going to successfully reimagine education, IT leaders must work in new and better ways to support innovative learning opportunities while ensuring digital privacy, safety, and security. But read the headlines: Colleges and businesses are beginning to assess our students like banks evaluate borrowers, using a Social Media Credit Score to better understand potential risks. While some students have seen their college acceptances and job offers rescinded, others are having scholarships and unique internships offered skyrocket based on social media reports generated by social media investigation companies. Stop looking for social media's "OFF" button! This session will help school educators discover constructive ways to protect and educate students and teachers on this new threat. As a participant, you will walk away with a clear understanding of your role and techniques you can use to assist the most connected generation proactively build positive online identities. Their future depends on it!
W2-07
2018 Session
Citizen Science: Authentic data in the classroom
Kimberly Galambos, Science Teacher, The Founders Academy

Level: Beginner
Grades: 6-8, 9-12
Discover different citizen science opportunities your classroom can participate in such as the Community Collaborative Rain, Hail, and Snow Network and International Student Carbon Footprint Challenge. In this session participants will learn from the presenter's experiences of how to integrate authentic data and local data analysis in their STEM course. Includes presentation of different ways to integrate real data, collect data for organizations/government entities, and analyze data through graph making and using the CER model. Examples of data use will be provided for all major sciences, math, and engineering. Presenter's personal focus is Earth sciences.
W2-12
2018 Session
Learned vs Earned: Best Practices Implementing Competency-Based Grading
John Martin, Dir of Innovation & Tech, Inter-Lakes SD, and Mark MacLean, Merrimack Valley School District

Level: Beginner
Grades: All
Examine the opportunities and challenges presented by implementing competency-based grading and reporting with Merrimack Valley and Inter-Lakes School Districts and their corporate partner Alma Technologies, Inc. In this session we will discuss the districts' reasons for shifting to competency-based grading, their implementation and communication plan, the lessons they learned, and then analyze the impact on student outcomes thus far. Both districts will share information on the tools they use to manage and support this approach to student learning and assessment, along with the metrics they rely on for evaluating their success along the way. John Martin from Inter-Lakes School District and Merrimack Valley Superintendent, Mark MacLean share their New Hampshire experience.
W2-22
2018 Session
QRIt! The Trail Project
Mary Cantlin, Technology Integrator, Plainfield School, and Jen Frederick, Plainfield School

Level: Intermediate
Grades: 6-8

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In this session we will walk participants through our journey creating QR codes and student assembled google sites. The google sites describe and provide historical, scientific, mathematical, and arts connections to our extensive outdoor campus. Some of the areas covered include the playground rules, historical and scientific information about our trail system and solar array. Future plans include visual arts and and music inspired by the natural campus as well as additional information about the campus. This multi year, whole school project has helped our students become invested in their environment digitally and physically. We are also providing information, through the QR codes and websites, to the greater community.
W3-12
2018 Session
Resiliency 101: Ensuring Your IT Resources Make the Grade
Rob Williams, FirstLight

Level: Intermediate
Grades: 9-12
Know what IT resilience is? It's a fancy term for making sure that your network, communication, and data resources can function optimally, even during common disruptions like power outages, human error, and viruses. Learn how you can be an IT honor roll star by ensuring you have the right network, cloud, and unified communications resources in place, including the right strategies for redundancy, data backup, and disaster recovery.
W4-12
2018 Session
LEGO STEAM Learning in All Your Learning Spaces
Bonnie Morrissette, LEGO Education, and Michelle Dudek, LEGO Education

Level: Beginner
Grades: K-5, 6-8, 9-12
Discover hands on learning solutions for STEAM in maker spaces, afterschool programs and classrooms grades 5 and up with LEGO Education. It is becoming increasingly important that students start learning STEM skills, including robotics, coding and computer science at a young age. Attendees will build and code physical robots and discover ways to enhance their students' abilities in computational thinking. Learn the basics of coding and engineering and walk away with concrete ideas on how to bring engineering design principles to life in all your learning spaces.
W4-13
2018 Session
A Rubric For District Robotics Success: A Buyer's Guide & Hands On Guide
Kathleen Dasho, District K-12 Digital Learning Specialist, North Reading High School, and Daniel Downs, North Reading District
* 
Level: Beginner
Grades: All
Looking to invest in robotics for your district? This presentation will provide participants with a hands-on buying guide to help review the largest robotics platforms: Lego EV3, VEX EDR, VEX IQ, Raspberry Pi and Tetrix platforms with a hands on demonstration of their different building options, required programming skills and controller capabilities. In addition to these platforms a range of low cost options for elementary robotics will also be discussed and shown such as the Edison, Ozobot, Sphero and Bee-Bot platforms. Leave this presentation informed on the features of these platforms and a rubric to help you select robotics platforms based on your educational and financial goals. This presentation will also highlight the essential 21st Century Skills and Computer Science skills that robotics bring to a students learning. View classroom videos, robotics challenges and experience these platforms for yourself.
W4-14
2018 Session
Virtual Worlds in Education: Benefits, Challenges, & Opportunities
Palo Peirce, Director, Eduporium, and Anna Orientale, EdTech Specialist, Eduporium

Level: Beginner
Grades: Pre-K, K-5, 6-8
What exactly is virtual reality? It's thought of as a tool that's able to enrich education, create all-new hands-on experiences, and send students to alternate realities. Sometimes, it gets so real that we're unable to distinguish between our own reality, an augmented reality, and a virtual reality. The immersion and opportunities that VR provide play a big role in motivating students to explore new ideas. In order to use VR educationally, however, we must first combat visual stress and cognitive overload while finding a way to increase the depth of learning, allowing kids to create content " not just consume it. How can teachers and students use VR constructively " without turning kids into guinea pigs? Dive deeper into the pros and cons of virtual reality and how its potential for tech-based design unlocks new avenues for creativity as students experience supplemental opportunities while learning the skills to design their own reality. Strapping on a headset for 360-degree involvement, you'll learn how to bring experiences to life and life to learning experiences as well as how VR fits into the classroom or library. Going beyond the everyday and unlocking adventure-based learning with first-hand tours, excursions, demonstrations, and simulations, students will build in-demand skills like design, programming, and technical engineering all while experiencing the power of this unique medium.
W4-22
2018 Session
Crowdfunding Your Classroom Needs Using Donors Choose
Joanna Marcotte, Computer Science Teacher, The Founders Academy
* 
Level: Beginner
Grades: All

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Are there things you want for your classroom that are not in the budget? Maybe you attended a great workshop and don't want to wait until the next budget cycle to get materials. Come find out how Donors Choose can help you get the materials you need for your classroom from a Donors Choose Ambassador.
Wed-AM-Playground-Kelly
2018 Session
ETP - VEX IQ Robotics Playground
David Kelly, RoboticsTeacher, Robotics Maker Space, and Pamela Kelly, Robotics Maker Space

Level: Beginner
Grades: K-5, 6-8
Come play with some VEX IQ robots on the 2018-2019 Competition " Nest Level" field. Learn about the fastest growing Robotics competition in New Hampshire. How to start a team, how the competitions work, available grants, and experience first-hand how much fun playing with robots can be. This is STEM education at its best, fully integrating the physics of moving things, the technology of coding, the engineering of robotic design and assembly, and the math of game strategies.
Wed-AM-SH-T-Drolet
2018 Session
TS - NH Kids Code
Heather Drolet, Technology Integrator, Christa McAuliffe School


Grades: K-5, 6-8

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NH Kids Code was a yearlong effort to engage New Hampshire's elementary children in critical thinking, creativity, communication and collaboration through coding. The project was led by Heather Drolet, a NH technology integrator and the 2017-2018 recipient of the Christa McAuliffe Sabbatical, generously sponsored by the New Hampshire Charitable Foundation. Learn how Heather engaged 800 5th graders across New Hampshire in the creation of mobile apps directly related to their curriculum using the Thunkable program!
Wed-PM-Playground-Andrew
2018 Session
ETP - Getting Started with Raspberry Pi
Tammy Andrew, CS Teacher, Milford HS, and Joanne Lau

Level: Beginner
Grades: 6-8, 9-12
In this session participants will learn how to set up a Raspberry Pi and experiment with lesson ideas.
Wed-PM-SH-S-Cullinan(1)
2018 Session
SS - Engage Your School on A Shoestring Budget : Student Run TV! Team 1
Maryanne Cullinan, Enrichment Teacher, ConVal, and Ellen Kidd, ConVal


Grades: K-5, 6-8, 9-12
Discover how your school can stream a TV show over the internet for limited money, and increase positive culture, get out information and have fun! Our student broadcasters will show you how to use this easy program to engage students and families and create 21st century learners. Best of all, it's by kids!
Wed-PM-SH-S-Cullinan(2)
2018 Session
SS - Engage Your School on A Shoestring Budget : Student Run TV! Team 2
Maryanne Cullinan, Enrichment Teacher, ConVal, and Ellen Kidd, ConVal


Grades: K-5, 6-8, 9-12
Discover how your school can stream a TV show over the internet for limited money, and increase positive culture, get out information and have fun! Our student broadcasters will show you how to use this easy program to engage students and families and create 21st century learners. Best of all, it's by kids!
Wed-PM-SH-S-Roy
2018 Session
SS - Building a F.E.E.R.S.E Robot.
Doug Roy, Teacher, Lamprey River Elementary School, SAU 33, and Ashley O'Neill, Lamprey River Elementary School


Grades: K-5
Lamprey River Elementary school was fortunate to be awarded a NHSTE grant last year to create a robot that would traverse our schools nature trail and share the unique wetland and river habitat with other via video. Our students were challenged to create a Lego prototype and bring it through the design process to create a robot. Through this unique opportunity, the students have learned a lot about the process of STEM fabrication, from the excitement of concept design to the struggle of redesign when things don't go as planned. Let them take you on their journey with a robot named FEERSE.